Behavioral Design Patterns in C++
Learn behavioral design patterns & their implementation in modern C++.
Understand what behavioral design patterns are
How behavioral design patterns use compile & runtime polymorphism to solve design problems
Implement behavioral design patterns using Modern C++ features
Basic knowledge of C++
Good understanding of Object Oriented Programming
Note: The course is under development and is being released section-wise every week. It will be fully complete by 31st December 2020. However, you can still register and watch the sections already released.
This course aims to help you understand & implement Behavioral Design Patterns. Each pattern is explained with multiple examples and through modern C++. This helps you understand how the pattern can be implemented efficiently using language features. I provide real-world examples written in Modern C++. These examples will compile & execute on any platform that supports a C++ compiler.
You'll learn patterns using the following process:
This is an intensive discussion that spans multiple lectures. At the end of each section, you'll understand the pattern in depth and can apply it in your code or easily clear any design interview.
Introduction To Patterns
Overview of Class Diagram
S.O.L.I.D. Principles
FREE PREVIEWOverview of Behavioral Patterns
Course Material (Slide Deck)
Source Files
Introduction
Basic Example
FREE PREVIEWSpreadSheet Application - I
Spreadsheet Application - II
Spreadsheet Application - III
Spreadsheet Application - IV
Spreadsheet Application - V
Dynamic Array - I
Dynamic Array - II
Dynamic Array - III
Dynamic Array - IV
Null Object Pattern
Static Strategy
Function Strategy - I
Function Strategy - II
Non-Member Strategy Pointer
Pros Cons
Source Files
Introduction
Basic Implementation
FREE PREVIEWDocument Framework - I
Document Framework - II
Document Framework - III
Template Method - I
Template Method - II
Template Method - III
Pros & Cons
Source Files
Introduction
Intent
Basic Implementation - I
FREE PREVIEWBasic Implementation - II
FREE PREVIEWFindDialog - I
FindDialog - II
TextPad - I
TextPad - II
TextPad - III
TextPad - IV
TextPad - V
TextPad - VI
TextPad - VII
TextPad - VIII
TextPad - IX
Undo - I
Undo - II
Undo - III
Undo - IV
Undo - V
DataList - I
DataList - II
DataList - III
Pros and Cons
Source Files
01. Intro
02. Basic Implementation
FREE PREVIEW03. Account
04. Hangman - I
05. Hangman - II
06. Hangman - III [Basic Checkpoints]
07. Hangman - IV [Memento]
08. Hangman - V [Memento]
09. Hangman - VI [Serialization]
10. Pros and cons
Source Files
01. Introduction
02. Basic Implementation
FREE PREVIEW03. Help System - I
04. Help System - II
05. Logging System - I
06. Logging System - II
07. Logging System - III
08. Logging System - IV
09. Pros and Cons
Source Files
01. Intro
02. Basic Implementation
FREE PREVIEW03. Organization - I
04. Organization - II [Cursor]
05. Organization - III [Iterator]
06. Containers - I [Array]
07. Containers - II [List]
08. Containers - III [Issues]
09. Containers - IV [ArrayIterator]
10. Containers - V [ListIterator]
11. Cpp Iterators - I
12. Cpp Iterators - II
13. Cpp Iterators - III [More Iterators]
14. Pros and cons
Source Files
01. Intro
02. Basic Implementation
FREE PREVIEW03. Alarm System
04. Deck - I
05. Deck - II
06. Deck - III
07. Deck - IV
08. Sensor - I
09. Sensor - II
10. ChangeManager - I
11. ChangeManager - II
12. Pros cons
Source Files
01. Intro
02. Basic Implementation
FREE PREVIEW03. Chat System - I
04. Chat System - II
05. Dialog - I
06. Dialog - II
07. Dialog - III
08. DIalog - III
09. Pros Cons
Source Files
01. Intro
02. Basic Example
FREE PREVIEW03. Lamp - I [NoState]
04. Lamp - II [Enum States]
05. Lamp - III [State Pattern]
06. Lamp - IV [Yellow State]
07. Lamp - V [Factory]
08. Transition Table - I
09. Transition Table - II
10. Methods for States - I
11. Methods for States - II
13. Methods for States - IV
14. Pros Cons
12. Methods for States - III
Introduction
Basic Implementation
Visitor for String Class
Drawing Application
Pros & Cons
Introduction
Basic Implementation
10.MEMENTO Pros and cons
05.MEMENTO Hangman - II
08.MEMENTO Hangman - V [Memento]
03.MEMENTO Account
06.MEMENTO Hangman - III [Basic Checkpoints]
07.MEMENTO Hangman - IV [Memento]
02.MEMENTO Basic Implementation
09.MEMENTO Hangman - VI [Serialization]
04.MEMENTO Hangman - I
03.COR Help System - I
08.COR Logging System - IV
05.COR Logging System - I
06.COR Logging System - II
02.COR Basic Implementation
09.COR Pros and Cons
04.COR Help System - II
07.COR Logging System - III
03.ITERATOR Organization - I
08.ITERATOR Containers - III [Issues]
09.ITERATOR Containers - IV [ArrayIterator]
06.ITERATOR Containers - I [Array]
04.ITERATOR Organization - II [Cursor]
07.ITERATOR Containers - II [List]
14.ITERATOR Pros and cons
05.ITERATOR Organization - III [Iterator]
13.ITERATOR Cpp Iterators - III [More Iterators]
10.ITERATOR Containers - V [ListIterator]
12.ITERATOR Cpp Iterators - II
02.ITERATOR Basic Implementation
11.ITERATOR Cpp Iterators - I
10.OBSERVER ChangeManager - I
12.OBSERVER Pros cons
04.OBSERVER Deck - I
02.OBSERVER Basic Implementation
03.OBSERVER Alarm System
06.OBSERVER Deck - III
05.OBSERVER Deck - II
09.OBSERVER Sensor - II
11.OBSERVER ChangeManager - II
08.OBSERVER Sensor - I
07.OBSERVER Deck - IV
09.MEDIATOR Pros Cons
06.MEDIATOR Dialog - II
07.MEDIATOR Dialog - III
03.MEDIATOR Chat System - I
05.MEDIATOR Dialog - I
02.MEDIATOR Basic Implementation
04.MEDIATOR Chat System - II
08.MEDIATOR DIalog - III
02.STATE Basic Example
04.STATE Lamp - II [Enum States]
14.STATE Pros Cons
03.STATE Lamp - I [NoState]
09.STATE Transition Table - II
12.STATE Methods for States - III
13.STATE Methods for States - IV
07.STATE Lamp - V [Factory]
11.STATE Methods for States - II
06.STATE Lamp - IV [Yellow State]
05.STATE Lamp - III [State Pattern]
08.STATE Transition Table - I
10.STATE Methods for States - I
Umar Lone
This is one of a kind course on Design Patterns with examples that use Modern C++ features. (C++11/14/17).
Because you'll have direct access to the instructor and can ask for support anytime during your learning.
Usually within 30 minutes.
Access to the course videos, source code & slide deck.
Lifetime access.
You can get a refund within 30 days after purchasing the course, as long as the course engagement is less than 30 minutes.
Yes, and you don't have to download any app. The website is optimized for viewing on all mobile devices (Android/iOS).
Certainly. Send an email to enquiry@poash.com.
We'll be glad to answer. Just send an email to enquiry@poash.com.
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